Which Ability Would Benefit the Most from Getting +100 Range?

Which Ability Would Benefit the Most from Getting +100 Range?

If you’ve ever played League of Legends or just enjoy diving into game mechanics, you might’ve wondered: what ability would benefit the most from getting +100 range? It’s a neat thought experiment, right? I recently came across a Reddit post where players discussed this exact idea. Let’s jump into it — I promise it’s more interesting than it sounds!

Why Does Range Matter?

Before we go any deeper, let’s break down why increasing an ability’s range matters. Range in abilities determines how far a player can cast a spell or activate an effect. Increasing this by 100 units isn’t always a simple “bigger radius” change; sometimes it means being able to hit an enemy from farther away, or affecting an area you couldn’t reach before.

For example, a champion’s skillshot that typically fires 600 units ahead might suddenly reach 700 units, allowing you to poke from farther and stay safer. Or a passive effect nearby might cover a wider area.

Examples from the Reddit Discussion

Take Zeri’s Q, for example. Zeri’s Q ability currently shoots out electricity bolts at a certain max distance. If you gave it +100 range, she could harass opponents from farther away without constantly putting herself at risk. It’s a subtle but meaningful buff.

Then there’s Mordekaiser’s passive, which applies a radius around him for his damaging aura. Increasing that radius by 100 units means enemies would have to be much farther away to escape his passive damage — a real gameplay impact, especially in tight fights.

One important note here is that this doesn’t apply to all abilities in the same way. For instance, Brand’s W doesn’t increase in size but can be cast from 100 units further away. So it’s an increase in cast range, not the effect’s area.

What Abilities Benefit Most?

So what type of abilities really gain from a +100 range boost?

  • Skillshots and targeted spells: These allow champions to hit targets safely from afar. Taking Caitlyn’s Q or Lux’s E, they’d be able to poke or engage from outside danger zones.
  • Area-of-effect passives: Like Mordekaiser’s, these force enemies to be more careful around you.
  • Escape or utility spells: Longer range means you can help teammates or escape more reliably.

On the flip side, abilities where range is less important, such as self-buffs or close-range melee swings, wouldn’t benefit much.

My Take: What Would I Buff?

If I had to pick, I’d say champions known for zoning or poking would get the most out of +100 range. Imagine Caitlyn’s Q hitting a whole lane from an even safer position, or Xerath’s ultimate gaining a few extra steps in distance, letting him rain damage while staying out of reach.

Also, think of support champions like Janna or Karma. They could impact teamfights earlier or protect allies sooner with slight range increases.

Why This Matters to You

Understanding how range changes affect gameplay can help you anticipate buffs or nerfs in patches. Plus, if you’re a player who loves optimizing your champion choice, knowing which abilities benefit most from range can influence your picks and strategies.

Whether you’re climbing solo queue or just enjoy the theorycrafting side of League, this kind of knowledge adds an extra layer of fun.

Want to Dive Deeper?

If you’re intrigued by how small tweaks can shift gameplay dynamics, check out this post on patch impact analysis. Also, Riot’s official patch notes give you great insights into why they buff or nerf range on certain abilities — here’s a trustworthy source for that: League of Legends Patch Notes.

Final Thoughts

The idea of giving an ability +100 range might seem minor, but depending on the ability, it can change the whole flow of a game. It’s a great reminder of how important understanding mechanics deeply can make us better players.

Next time you play, try thinking about range differently — could your favorite ability be better with just a little extra reach? I’m betting the answer is yes.


Image: Illustration showing a champion casting an ability with extended range over a battlefield.

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